@_@ this build confuses me. I get it, and what u were trying to go for, but the glyph and spells are going to take too long. U have to account for interupts or a running player.
I would suggest applying this to a ranger. or Go farther and do a barrage ranger with a mes with Fevered Dreams.
Decapitate? It's a great way to utterly cripple your character for 15 seconds or more. Eviscerate would serve the same purpose, but wouldn't needlessly gimp your character.
MoR doesn't belong on a Warrior, IMO. It's far too energy intensive and you are trying to counter-act it with a glyph, spending two slots for very little gain and a lot of time when you should be up in their face, dealing damage.
I'm all for innovation, but your build isn't a useful warrior build.
In two words,..."It's Crap!"
First, you are a W/E, not a E/W. No strength on a warrior is as ignorant as it gets,IMO. You want to pressure with a hex and a fire axe,but you can't even take another warrior with that build. How do you negate damage?
Armor alone won't save you. I was once chastised for not having a high enough strength in my attributes. I have sense learned that with little to no strength, your warrior isn't as effective as it could be.
Have you taken into account for you getting interupted? Or being shutdown in some other way?
I'll cut it short and just say, make a new build. it'll be better if you just make a new build.
Last edited by Darkpower Alchemist; Nov 11, 2006 at 10:39 AM // 10:39..
Strength is the most useless primary attribute in the game, and the worst attribute on a warrior.
The real reason it's a bad build: trying to power a less-than-optimized fire bar on two pips of energy regen and some glyphs is not smart. I get the concept of wanting to set things on fire with a warrior, but why not bring a paragon for anthem of flame, or a fire ele that can actually apply mark of rodgort for you in a realistic fashion?
You have obviously never seen a Strength warrior, because the common build these days is the the Stance Tank, which since most people are too ignorant to make their own builds, they just copy from someone else.
Ending stances are easy, going through armor is not.
Sorry that I haven't posted in a while.
Phew, thats quite a few replies. I'll try to counter a few of the issues...
Interrupts - The total casting time of all spells/glyphs is 4 seconds, which isnt much in the first place. Add to that the fact that it's a warrior build, so not many people would choose me to interrupt in the first place, and interrupts arent much of an issue.
Energy - Using a rune of attunement, I end up with zero energy at the end of my skills because of Glyph of Essence and Decapitate. *Note - I'd have zero energy if Eviscerate over Decapitate* Also, since this build is for AB, theres quite a bit of running around and pauses to cap which are perfect for regaining energy.
Adrenaline - Since I only use two adrenal skills (which are both high cost and used within a couple seconds of each other), Decapitate's loss of adrenaline hardly does a thing.
Lack of Strength - Sure, I lose a defense due to lack of meeting the req for a max shield, but Conjure Flame does more damage then more strength would have (I'm pretty sure).
The issue really is the fact that this build is easily shut down, or weakened by things like hex removal, blindness, cripple etc... But no build is unstoppable.
I've been using this build for a week or so, and have had few problems with it. Try running the build, it's a blast.
PS: I also have a W/N build that does quite a bit of casting... coming soon?
Edit: PSS: Can't 1v1 another warrior? Does this mean you've tried the build, or are you just assuming that it can't? (which it can...)
Last edited by druggedchimp; Nov 14, 2006 at 12:27 AM // 00:27..
You have obviously never seen a Strength warrior, because the common build these days is the the Stance Tank, which since most people are too ignorant to make their own builds, they just copy from someone else.
Ending stances are easy, going through armor is not.
Learn2PVP
Nobody tanks in PVP, strength adds hardly any damage. Bull's Strike and Protector's strike work perfectly at zero spec.
You have obviously never seen a Strength warrior, because the common build these days is the the Stance Tank, which since most people are too ignorant to make their own builds, they just copy from someone else.
Ending stances are easy, going through armor is not.
I'm sorry, who are you? I see no reason to run more than 8 strength (unruned, because rune of vitae>minor strength) on any pvp warrior build ever, unless you have absolutely nothing else to dump those points into. Even a shock warrior without healing sig would have a better time dumping those points into air for a stronger shock. Now, I'm not as good as say Remstar or Pally when it comes to playing warrior, but I know what I'm talking about. The only reason I came back to post was because someone linked your post on "threads of hilarity" on Team iQ's site, and I realized you quoted me.
Stance Tanking? I never played that in pve because it sucked, and I'm certainly not going to play it in pvp because it sucks even more. Warriors have the most efficient damage in the game, and the only stance I really like is frenzy.
At the original poster: You still haven't adressed the fact that you are running a sub-optimized build (pheonix? for serious? that's not even good on a fire ele because cast time and recharge are terrible) that has overly-expensive skills and is trying to play a poor-man's fire ele on a warrior. I noted efficiency earlier, and it's one of the most important aspects of pvp. Those skills could better be used running shock, or distracting blow, or a good IAS, or a speed buff, or You're all Alone! or any other of the skills warriors have that make them a fairly good skirmish character, which is really what ABs are: scaled out GvG skirmish situations with noting on the line and low-quality competition.
Last edited by Thom Bangalter; Nov 15, 2006 at 10:59 AM // 10:59..
I'm sorry, who are you? I see no reason to run more than 8 strength (unruned, because rune of vitae>minor strength) on any pvp warrior build ever, unless you have absolutely nothing else to dump those points into. Even a shock warrior without healing sig would have a better time dumping those points into air for a stronger shock. Now, I'm not as good as say Remstar or Pally when it comes to playing warrior, but I know what I'm talking about. The only reason I came back to post was because someone linked your post on "threads of hilarity" on Team iQ's site, and I realized you quoted me.
Stance Tanking? I never played that in pve because it sucked, and I'm certainly not going to play it in pvp because it sucks even more. Warriors have the most efficient damage in the game, and the only stance I really like is frenzy.
At the original poster: You still haven't adressed the fact that you are running a sub-optimized build (pheonix? for serious? that's not even good on a fire ele because cast time and recharge are terrible) that has overly-expensive skills and is trying to play a poor-man's fire ele on a warrior. I noted efficiency earlier, and it's one of the most important aspects of pvp. Those skills could better be used running shock, or distracting blow, or a good IAS, or a speed buff, or You're all Alone! or any other of the skills warriors have that make them a fairly good skirmish character, which is really what ABs are: scaled out GvG skirmish situations with noting on the line and low-quality competition.
QFT. Strength is considered a dump attribute for good reason. The only benefits you get out of strength are measly extra damage on attack skills, a couple seconds on sprint/rush, and a couple damage on skills that work perfectly fine either way.
The only reason I might pump strength up a bit (to around 10ish rather than 8ish unruned) would be for a bull's charge warrior, but even those don't see much play anymore.
Thom, two things.
1. I completely agree with you on the strength topic.
2. About phoenix...
Glyph of Essence: For 15 seconds, your next spell casts INSTANTLY, but you
lose all energy.
Also, Phoenix strikes twice, first at adjacent foes, then at foes in the area that it hits. So, its pretty much a great spell for a warrior (spell for a warrior... sounds weird, I know)
And... the recharge time of phoenix has been cut down to... I want to say 10 seconds? Not that it really matters though, I'm not trying to spam it.
Sorry guys, I should have explained how the skills work in conjunction with each other beforehand.
Last edited by druggedchimp; Nov 16, 2006 at 01:04 PM // 13:04..
Pheonix could be instant-cast and on a 2s recharge and it would still be a crappy spell for a warrior. There's not much demand for PBAoEs, and no demand at all for warrior skills that cost 15 energy.
Even if you're insta-casting phoenix, you still stand to lose a couple autoattacks to PBAoE aftercast, plus 20 energy (figuring in the glyph) that you won't easily build back up.
Squidget, I see where you're coming from, but I've got to disagree (naturally).
I don't lose 20 energy, I lose ALL energy.
I don't lose 2 attacks w/ instant casting, I lose 1.
And, as this is AB i have time to regain energy as I move from point to point;
even if I had to fight someone else, I only need 5 energy to put some1 on fire,
then hit them with executioners and decapitate.
I don't really know as much about PvP warriors as the other people in this thread (aside from the poster below ), but I'd think that you're relying on too many things working out. And once you use Decapitate, you can't finish them off (unless that was the whole point, to finish with Decapitate).
Looking at Phoenix, you're only going to do 75 damage if the person kites when you trigger it, and unless the damage all works out to kill your opponent, you're basically a useless slot until your energy regenerates.
I honestly like what your going for (the Conjure Flame/Rodgort's is something I might have to try sometime), but it seems to me like it's a hit or miss build. Your target has to stand still, you need to hit with both attacks, and after all that, you can't do any damage until you have enough for Glyph again.
Quote:
Originally Posted by AuraofMana
That just revokes your right to comment on any thread because you obviously have no idea what you are talking about.
Strength = Armor Penetration = Tanking Skills = More damage.
Tank + Damage... HMMM sounds like a good combo to me.
You have obviously never seen a Strength warrior, because the common build these days is the the Stance Tank, which since most people are too ignorant to make their own builds, they just copy from someone else.
Ending stances are easy, going through armor is not.
This has to be the best post I've ever seen.
Lets see, where do you see Stance Tanks? Nowhere, except Dual Riposte/Glads Defense Whammos with Breeze in RA, who don't do any damage anyway.
And what's +8% armor penetration anyway, when you're running a Life Attunement/Flurry build?
I changed a few skills out, what do you think?
Glyph of Lesser Energy
Mark of Rodgort
Conjure Flame
Berserker Stance
Furious Axe
Executioner's Strike
Critical Chop
Decapitate